Hex of Steel
Valentin Lievre
App Store 評価: ★ 4.9 (14件)
- 対応
- iOS
どんなアプリ?
▶ 戦争を指揮し、歴史を変えろ ◀ Hex of Steelは、ヨーロッパ・北アフリカ・太平洋を舞台にした奥深い第二次世界大戦ターン制ストラテジーです。 45の国家を指揮し、ヘックス戦術で戦え。キャンペーンやクロスプラットフォーム対戦に対応。 ▶ 特徴 ◀ • 奥深いターン制戦略 • 公平で賢いAI • 分岐するキャンペーン • 45のプレイ可能国家 • 高度なカスタマイズ • エディター&MOD対応 • クロスプレイ • 天候・季節変化 • 課金なし ▶ 情熱から誕生 ◀ Kickstarterから500回以上のアップデート。 ▶ コミュニティ ◀ Discordで3500人以上。 ▶ 注意 ◀ 大規模シナリオには新しい端末推奨。 ▶ 出撃準備はいいか? ◀ 歴史をその手で変えよう。
編集部 PICK UP
Nib
聞き取れるメモ帳。録音すると AI が議事録・要約・次の一手に整えてくれる。
情報
- バージョン
- 8.4.11
- 最終更新
- 2026/07/18
- リリース
- 2020/09/21
- サイズ
- 435.5 MB
- 必要環境
- iOS 12.0 以降
- 対象年齢
- 4+
- 対応言語
- 英語
最新バージョンの更新内容
ADDED • Blacklisted players list now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list. CHANGES • Improved localization quality for Simplified Chinese. • Europe 1941 units in villages have been replaced by garrisons. • Europe 1942 units in villages have been replaced by garrisons. • Europe 1943 units in villages have been replaced by garrisons. • AI ships will now move and target low damage potential land target if there is nothing else for them to do (they would stay idle before). FIXES • Localization entries missing. • Secondary/Major victory point could go out of sync from regular victory points in the map editor when setting the points (really rarely, and that would create freeze during the game so it would not go unnoticed. Did not happen on base game scenarios). • Custom campaign scenarios could have issues when finishing the first and second scenarios of the tree and would fail to load more. • Not all diplomatic options were disabled in campaign scenarios. • AI ships should no longer move into harbour tiles (if that were still the case, please send me the autosave file from the previous turn to the support email). • Buildings could be upgraded in the reserve and trigger an infinite money exploit through there. • Buildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge). • One rare and super specific occurence of AI game lag (several seconds) in a very specific case: • In a very specific case, you could be prompted with the overrun confirmation window during the AI’s turn. • If you had the ‘All Weather’ policy and had the ‘plane can move one extra tile after attack’ optional setting and your plane started above an enemy unit and you attacked that unit, your plane would not be allowed to move more than a single tile. • Some AI controlled nations would not perform landings when historical focus was ON in custom scenarios. • Mobile users: the amount of available units in the reserve would not display more than 2 characters, instead of 100+, it would display 10. • Mobile users: One more attempt to prevent auto overrun on attack.